#İŞBİRLİĞİ
English
We had a nice interview with Eric Hollaway. Eric has a really impressive voice! Thanks to him, Doom Eternal has been a very special game!
– When was the first time you discovered it was an octavist, can you tell me a little?
For the first time i ever heard the word octavist was on YouTube, someone had left a comment on one of my videos and they called me an octavist and i have never heard that word before. That was about seven years ago. i’m not quite sure, but i know it was within the last decade my curious mind went to racing and i started looking that word up and at the time i couldn’t really and anything on that word.
It was like it didn’t even exist on Google, so I responded back to this person called me that on youtube and he sent me a link to this Facebook group (private group) called “Octavism, Basstronomy, Chora” where these guys or like an encyclopedia of the bass voice. Pretty amazing guys. I would denitely recommend anyone who’s in to be voices to go check them out. Thank you! Oktavism.com. Go check them out.
– What was the most interesting or memorable experience that your voice gave you in normal life?
One of the most memorable experiences is my voice gave me was probably back when i was 14 or so. My father has a real deep voice, not as deep as mine now but back then he had like probably one of the deepest voices i’ve ever hear and always wanted to have a voice like his.
So my voice had recently dropped in puberty when i was 12-13 years old, it sounded similar to this at that age if you can imagine that, but it didn’t have the fullness and the color and the roundness and the the resonance that my voice has today. But the deepness was there back there if you can understand it.
So I had a really deep voice as a kid and so I remember there were times when this was before cell phones and all that we had one house phone that was on the dining room wall and anybody anybody could answer. So i remember so many times when my dad’s friends with call, they would call and when i answered the phone they were just start the conversation as if they were talking to my day and I would have to stop them and say, “Oh, you want my dad, hold on, i’ll go get him” and then that was that was pretty funny. That was that was pretty memorable for a 14-15 year old kid so that would have to be at the top of my list.
– I wonder your first met with the Doom series?
I first met the Doom series wayback in the early to mid nineties. I was 20 something, my siblings and I got an Atari 2600 back when we were kids from there my love of video games began and it follow me up into my 30’s. Doom was one of those games that it was purely fantasy. It was a shooter and with most shooters you know you just running around trying to survive and at the same time hunting down monsters. So i’ve known about the series pretty much from its beginning and that’s what made it really special. When Mick contacted me to be a part of this one and so now i’m a part of the Doom legacy and i think this pretty cool.
– How did you get involved in the Doom choir?
I haven’t heard the whole soundtrack, but i’m not sure if Mick had me mixed in with the choir. I knew of the choir, he told me that the choir and he was meeting them in Texas. We actually spoke on the phone one time when he was out there in Texas with the choir, but I was not with the choir.
I was specifically a solo project with Mick. I think it was two or three variations of solo pieces that i do, and I also did some drawn out notes. Choosing us “uuu-aaaa-aa-uu” like that at different keys. Different notes, specic notes that you want and how Mick those up, i have no idea how that happen. That was pretty much it.
– Your voice in this game, its amazing! How did you record this?
Thank you. I appreciate it. Well, this was recorded in my home studio, i work from home as a professional voice actor. That is my full time profession for the past ve years now and that’s where i did all the pieces that you hear me do in this game.
When make originally approached me about this, he sent me the lyrics and also the different scales that he wanted me to like “uuu-aaa-uuuu” I talked about earlier. I asked him what language it was because i had no idea what I was reading and he kind of gave me some reference as far as the pronunciation, but really left it kind of to me which added to i guess the authenticity of it being alien form of speech which he called it.
It was a made up language for this game, that’s what I went with. A lot of people have been asking, what is means? I don’t know what it means. I was told it was a made up language for the game and you know, have some fun with it. I think he gave me a lot of leeway. He had his specic boundaries, but at the same time he gave me some creative freedom. If you understand them, if that makes sense, you know exactly what he wanted, but he he did give me some leeway to put me in there. You know. So that was pretty cool too. So i think it worked down.
– Can you tell a bit the work progress and “your song” in the game. Eric Hollaway
Particular song that everyone seems to know me from now in the game at the time I recorded them I didn’t know where or how they were going to be used in the game. Mick did not divulge any of that information to me. If he knew how he was gonna use it. I had no idea. I didn’t find out into everybody else found out playing the game.
I think is pretty awesome that he put that out to be a solo piece with no monsters or shooting or anything like that in that cathedral. I think that was just a beautiful presentation in general. Just know the game design the vocal. It all culminated in just a beautiful few moments in the game and has been expressed by pretty much everybody. This reached out to me that they just stop and just enjoy it.
You know as pretty cool. It kind of reminded me of when I used to play Gran Tourismo sometimes I would turn the game on just to you know, simulate driving, not trying to win a race or anything, but just to simulate driving and listen to that gorgeous music that they had in the sounds right, you know it just sometimes i would do that just to hear the music. So is pretty awesome that that i’ll be remembered at least in a small did for something similar to that where this particular calm, quiet safe part of the game is is set in. This could be jewel like setting and its kind of cereal.
You know with that piece that i’m singing being presented there. I think those this really to me that was a real touch of class. I had no idea he was going to do that. He didn’t tell me that really blew me away when i learned that. so that was pretty awesome. I think a lot of people based on messages that i’ve been getting feel the same way, but that was the Mick’s vision. You know he had that in his head, i’m sure and made it work. so yeah i’m glad to be that guy.
– As someone who sings songs in the church and commemorates God, how does it feel to sing in an evil building
Okay, this is a fair question. How can i express my belief in God and sing in this game this, i guess, supposedly evil, demonic or whatever? Best and easy answer for me. First of all, my belief is one thing, my job is another. I was hired and paid to sing in a video game. It didn’t take me out of my belief in God.
It was strictly a business transaction and using my talents and is an abilities to carry out that transaction. But my beliefs, one thing and in my job is another. Now I will say this: If there were any cursing or sexually explicit in a new window or anything like that, I would have declined this gig.
I would first ask Mick if could work around it if we could rewrite it. If we could do whatever and if that wasn’t possible, then it would have been my voice that you heard on this piece. But because it was presented to me as a made up language for the video game and i am a singer, i sing the parts and that was it. As a voice actor, I have turned down a lot of work because of my beliefs.
Thank you for inviting me for this interview. All you guys out there who love to hear me in the game. I appreciate the love. I appreciate the support that that’s been coming my way ever since the release. What more can I say? I thank you. I appreciate you and hopefully you’ll hear me in another game somewhere down the line either singing or speaking. So lets hope for that. Alright, you guys take care, bye!
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